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A better way

A better way

Elena Sabinson demonstrates using an inflatable sensory band in her office. Part of Sabinson's research looks at inflatable surfaces and products that can be used by people managing anxiety to make them more comfortable in their environment.

By Joe Arney
Photos by Kimberly Coffin (CritMedia, StratComm’18)

There’s a brick paver walkway that crosses 18th Street on the CU Boulder campus by the ATLAS Institute. Thousands of pedestrians use it each day, crossing the brick path while cyclists, e-scooters, buses, emergency vehicles and the occasional car wend their way down the street.Ìę

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Ìę“Design is a powerful tool to make an impact, because then we’re not telling certain people they’re functionally not correct. Instead, we’re saying, how do we create an environment that actually matches the needs of the user?Ìę
Elena Sabinson
Director
Neuro D Lab

Is it a crosswalk?

From the description above, you might assume so. But there’s no signage warning drivers of pedestrian activity, or telling them to stop or yield. And you’ll find none of the striping associated with crosswalks.Ìę

“When the students describe it, they’re like, ‘It’s basically Frogger out there,’” said Elena Sabinson, an assistant professor of environmental design at CMCI and director of the Neuro D Lab, which explores the intersection of design, neurodiversity, equity and innovation. “That space of ambiguity becomes a place where conflict or confusion happens. The lab looks at how that affects everyone, but especially neurodivergent folks who might rely on clarity and clear signage to understand how to navigate things.”Ìę

Neurodivergence has become a global point of conversation as a movement builds to both recognize that each brain functions differently and to better understand how to design products, services, buildings and so on that serve everyone, instead of asking people to conform to the built environment.

“Design is a powerful tool to make an impact, because then we’re not telling certain people they’re functionally not correct,” Sabinson said. “Instead, we’re saying, how do we create an environment that actually matches the needs of the user?”Ìę

Elena on a crosswalk

Elena Sabinson crosses the street in front of the CASE building. While the brick paver walkway looks like a crosswalk, it lacks striping and signage indicating it's safe to cross, which can confuse both pedestrians and drivers. Part of Sabinson's research work involves assessing wayfinding on the CU Boulder campus for confusing design cues.

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A new direction for her work

Sabinson is uniquely suited to such challenges. As a PhD student at Cornell University, she was studying self-soothing technologies—especially in the area of soft robotics, like breathing wall panels that help people regulate their biorhythms during stressful experiences—when she received a diagnosis of autism and ADHD.

“That changed the trajectory of my research,” she said. “I’m still focusing on emotional well-being, but with this environmental lens of how to create inclusive, accessible products that are centered around self determination, agency and empowerment.Ìę

“I make a choice to say I’m an autistic-led lab, and I invite this type of conversation in by making that choice, rather than just being an autistic person doing research.”

Bringing students into her lab and giving them opportunities to engage these challenges will, she said, push her to question some of her own assumptions developed after years of working in the field. But it’s also creating opportunities to potentially reshape the campus, such as the wayfinding project examining features like the ambiguous campus crosswalk.Ìę

That work is partially funded by an undergraduate research opportunities program grant issued by the university. Earlier this month, Sabinson’s work was accepted by EDRA56, the influential conference of the Environmental Design Research Association. She’s looking forward to presenting it this May, in addition to helping drive conversations around making the campus easier to navigate.Ìę

“One thing we have as a research lab is access to students who are really engaged and passionate about this work, and who want to take on projects that can’t always happen in industry, due to timeline and budgetary constraints,” she said.Ìę

Industry feedback

Another thing she wants through both the lab and her classes is the chance for ideas from industry to influence her students’ innovation. In a course she teaches on fidgets and stims, one student created the Cacti Clicker, a plastic cactus with moveable segments. When you twist it, it makes a clicking sound, which isn’t always acceptable in a work or school setting.Ìę

“So the student redesigned it so some of the spins make noise and some don’t, so you can still get the sensation if you’re in a crowded space,” Sabinson said. “That’s an example of how we field test these products with people, get feedback—and learn to take feedback—to make their products better.”

It also doesn’t look like a traditional fidget toy. That’s also by design—it just looks like a cactus statue on a desk in Sabinson’s office.Ìę

“A lot of what I consider in my work, and that we talk about in class, is the social stigma around using a fidget—that a lot of people might want to, but they’re considered to be toys,” she said.Ìę

The bigger goal is to eliminate that stigma altogether—but in the meantime, she said, this product is an option for people who need it, while “just living on your desk and looking like a decoration.”