moran /atlas/ en CU Boulder Engineering alumni take second place at “olympics of hackathons” /atlas/2021/09/28/cu-boulder-engineering-alumni-take-second-place-olympics-hackathons CU Boulder Engineering alumni take second place at “olympics of hackathons” Anonymous (not verified) Tue, 09/28/2021 - 11:55 Categories: News Tags: bsctd feature moran soguero

A team of three May 2021 CU Boulder College of Engineering graduates took second place at Pinnacle hackathon in Dallas, which ran September 17-19. Known as "The Olympics of Hackathons," the 36-hour, invitation-only competition pits the top-place finishers from 50 of the world’s largest collegiate hackathons against each other.

All three team members graduated in May 2021: Mason C. Moran (center) and Colin Soguero (left), both earned degrees in creative technology and design from the ATLAS Institute, while Colin's brother, Luke (right) earned a bachelor's in computer science. Along with the prestige of ranking second in one of the country's most competitive hackathons, the team brought home $2,000.

Their project, ARmory, is an augmented reality (AR) game that incorporates a wireless, alternative 3D-printed controller* designed by the team. Players defend themselves against assailants that can approach from all sides. Depending on how it is held, the controller switches between three modes—a sword for hand-to-hand combat, a crossbow and a shield. Sensors in the controller linked to the Arduino connect to the AR headset via a wireless network. As players change their grip, the corresponding weapon is displayed in their field of vision. 

Moran, who returned to the ATLAS Institute this fall to begin work on a master's degree, said the team was delighted by how well they placed. “We all believed in our project, but it never registered that it was second-place quality work,” Moran said. “When second place was announced, it was like living in a haze.” 

The three previously participated in a series of hackathons. In March they won the university’s annual 24-hour invention marathon, HackCU, with their project, ChessLens, an augmented reality application that helps chess players improve their game. The ChessLens team, which beat 23 other groups, won Nintendo Switch Lites and an all-expenses-paid trip to Pinnacle.

Moran said the team chose the ARmory project because it drew on their respective strengths: Moran's 3D design, fabrication and hardware skills; Colin Soguero's familiarity with programming for augmented reality; and Luke's networking and data processing prowess. Reflecting on his own undergraduate experience, Moran said “The CTD program's blend of tech and creative skills, including AR/VR opportunities, provides ideal skills for hackathons, creative problem solving and design challenges.” 

Now an AR developer with the Future of Work Collaboratory, Colin Soguero was a member of the ATLAS Institute's ACME Lab as an undergraduate, serving as a research assistant in the AR Drum Circle project. Partly in recognition of these contributions, he was named one of ATLAS’ 2021 Distinguished Undergraduates. Luke Soguero is now a software developer with Oracle.

The three have no plans to continue working together on the project as they go in different directions, although Moran admits “anything is possible.”  

“It was a wild ride,” said Moran. “Winning HackCU was a huge achievement for us, and our placement in Pinnacle further highlights our potential together.”  

*The team's controller incorporates an Arduino Nano 33 IoT and a Magic Leap AR Headset. Additional technical details of the project may be viewed on .

[video:https://vimeo.com/612238704] 

A team of three recent CU Boulder College of Engineering graduates recently took second place at Pinnacle, coined "The Olympics of Hackathons."

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Student Spotlight: Mason Moran - Modulla Shoe Company /atlas/2021/03/24/student-spotlight-mason-moran-modulla-shoe-company Student Spotlight: Mason Moran - Modulla Shoe Company Anonymous (not verified) Wed, 03/24/2021 - 16:24 Tags: moran Mason Moran is the founder of Modulla Shoe Company. His goal is to design a new kind of versatile athletic shoe with interchangeable soles. window.location.href = `/business/deming/news/2021/03/24/student-spotlight-mason-moran-modulla-shoe-company`;

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HackCU win for CTD undergrads /atlas/2021/03/24/hackcu-win-ctd-undergrads HackCU win for CTD undergrads Anonymous (not verified) Wed, 03/24/2021 - 10:59 Categories: News Tags: ACME feature moran news soguero

A three-member team that included Creative Technology and Design undergraduate students Mason Moran and Colin Soguero, took first prize at HackCU for their project, ChessLens, an augmented reality application that helps chess players improve their game. The winning team also included Luke Soguero, a computer science major and Colin’s brother.  

Colin Soguero

ChessLens helps chess players improve their games using a smart chess board that communicates with an AR application, demonstrating to players their best next chess move as well as evaluating the players' previous moves. 

“I'm so proud that our project was worthy of a win, especially after spending 24 hours nonstop working on it,” said Soguero, who is also a member of the ATLAS Institute’sACME Lab.

Held virtually this year, HackCU is a CU Boulder annual invention marathon where participants build and share their creations in just 24 hours. The ChessLens team, which beat 23 other groups that submitted projects, won Nintendo Switch Lites and an all-expenses paid trip to the next Pinnacle Hackathon, an invitation-only competition featuring four winners from each of the world’s largest collegiate hackathons.

“My team always stays up the entire time during hackathons,” said Colin Soguero, a veteran hackathon participant. “It’s brutal, but rewarding in the end, and lets us get more done. We have fun getting our computers out, setting up shop, getting out the Red Bull and just going for the full 24 hours non stop.” 

Mason Moran

Colin says the project was a great fit for each team member’s strengths and interests. His academic focus is augmented and virtual reality development, Moran's interest is physical computing and Luke Soguero’s major is computer science. He added that the popular Netflix miniseries “The Queen’s Gambit,” as well as video streams that allow others to watch grandmasters play chess, has popularized the game among the younger generations, himself included.

The team constructed the chess board during the hackathon from paper and sheet metal. An Arduino calculates the location of each chess piece on the board and sends the information to a chess engine which determines the player's next best move and evaluates past moves. The information is then sent to Unity, which is run on a HoloLens head-mounted AR display. Participants wearing the HoloLens see chess pieces holographically displayed on the board, along with suggestions for next moves. 

The three continue to tweak the application, but Colin doesn’t foresee continuing to work on it much longer.

“It’s just a nice portfolio piece,” he said.

[video: https://vimeo.com/528426179]

 

A three-member team, including Creative Technology and Design undergraduate students Colin Soguero and Mason Moran, took first prize at HackCU for their project, ChessLens, an augmented reality application that helps chess players improve their game.  

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